Runa & the chaikurú legacy
Sound designer for Runa El legado de chaicuru
In this project i work to sound designer in some to the sounds. including enemys,npcs, voice over and cinematics.
Runa & the chaikurú legacy



Orbs
Orbs is a 3D platform game with a science fiction - horror esthetic. A small adventure that implements different mechanics where the sounds of the environment and the music play a fundamental role.
This game was created by me, designed entirely in Unity. I did the sound design, music composition and implemented all the audio using Wwise. I was in charge of creating the art, setting, VFX, animation and the development of the user interface (UI).





Feed the madness
In Feed The Madness you must chase the intruders from your territory to increase your madness and stay on your feet, it is an endless runner with horror aesthetics in which you explore how it would be in the role from which you should flee.
In this old game I worked, together with Sebastián Martinez and Hernán Marrone, in the musical composition, recording and editing of voiceOver, and the implementation of audio using Wwise.




Percepción
Perception is a first-person narrative video game where audio plays a key role in gameplay. My role in this project was as an Audio Programmer and audio Implementer, using the tools provided by the Wwise middleware and coding in C# within the Unity engine. In this project, we made extensive use of Wwise Spatial Audio propagation to enhance immersion and sound realism.
Perception is a project still in development with no release date as of today.
Perception is a project still in development with no release date as of today.




Other Works
Sound design to Estudio I
Freelance Sound Design for VR and PC video games developed for "Estudio I", led by Eugenio Taboada.

Purple witch - soundtrack
Musical Composition for the game "Purple Witch - Two Side"



Querido Harry - Short Film
"Querido Harry" is an independent short film produced in 2022.
For this audiovisual production, I was responsible for composing the music, which plays a narrative role as there is no dialogue.
For this audiovisual production, I was responsible for composing the music, which plays a narrative role as there is no dialogue.